DirectX 10
쉐이더 파일 내에서 Render State 설정
공대나온남자
2010. 11. 20. 18:13
RasterizerState BackfaceCulling
{
CullMode = BACK;
...
};
DepthStencilState DepthEnabling
{
DepthEnable = true;
DepthFunc = LESS_EQUAL;
...
};
BlendState NoBlend
{
BLENDENABLE[0] =false;
...
};
technique10 Technique
{
pass p0
{
SetRasterizerState(BackfaceCulling);
SetDepthStencilState(DepthEnabling, 0);
SetBlendState(NoBlend, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF);
...
}
}
뭐 이런 식으로 요래요래...
Reference
http://msdn.microsoft.com/en-us/library/bb205052(VS.85).aspx
http://msdn.microsoft.com/en-us/library/bb205053(VS.85).aspx