원문: http://http.developer.nvidia.com/GPUGems/gpugems_ch11.html Chapter 11. Shadow Map Antialiasing Michael Bunnell NVIDIA Fabio Pellacini Pixar Animation Studios 11.1 Introduction Shadow mapping is the method of choice for creating shadows in high-end rendering for motion pictures and television. However, it has been problematic to use shadow mapping in real-time applications, such as video..