쉐이더 파일 내에서 Render State 설정
RasterizerState BackfaceCulling { CullMode = BACK; ... }; DepthStencilState DepthEnabling { DepthEnable = true; DepthFunc = LESS_EQUAL; ... }; BlendState NoBlend { BLENDENABLE[0] =false; ... }; technique10 Technique { pass p0 { SetRasterizerState(BackfaceCulling); SetDepthStencilState(DepthEnabling, 0); SetBlendState(NoBlend, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF); ... } } 뭐 이런 식..