Chapter 10. Cinematic Lighting
원문: http://http.developer.nvidia.com/GPUGems/gpugems_ch10.html Chapter 10. Cinematic Lighting Fabio Pellacini Pixar Animation Studios Kiril Vidimce Pixar Animation Studios In this chapter, we present a simplified implementation of uberlight, a light shader that expresses the lighting model described by Ronen Barzel (1997, 1999). A superset of this model was developed over several years at Pi..